And if you win a battle a chest will usually be left for you to open, which you’ll be able to see in front of you. Random combat happens inside dungeons (so you cannot actually see the monsters in front of you, as you could in previous Ultimas) and works the same as combat in the overworld: when it triggers, the scene cuts to the battle screen. ![]() You can see and move through doors, and ladders lead up and down levels (and the lower you go down into a dungeon the more dangerous the monsters become). ![]() When you do manage to create some light the view can be seen from a first-person perspective and movement is similar to dungeon-exploring in previous Ultimas. You can buy torches from a Thieve’s Guild – if you can find one – and light spells require precious MP to cast (so aren’t really worth it when your magic could be used to heal instead). This ‘brand’ must be obtained from a dungeon within the game, so forces you to explore them.Įxploring dungeons requires the use of either torches, or a light spell, otherwise you cannot see anything. However, when a character reaches 550 HP they must then seek “ The Mark of Kings” before he’ll raise them any further. Whenever a character earns 100 experience points they must talk to Lord British who will raise their HP at his castle. Levelling is different in this game to previous Ultimas. Magic Points (MP) increase with every step you take, so are faster to recover than Hit Points (HP), and allow you to cast heal fairly regularly. ![]() The best (and least costly) way to heal is to have a cleric – or a druid – in your party and to use the “ Sanctu” spell. All for a (rather hefty) price, of course. Healers can also cure poison and resurrect dead characters if any of your party have died. Healing occurs gradually, as you walk around, and can also be done at a healer (the first one of which is in Lord British‘s castle). In combat, the character who strikes the fatal blow on each individual enemy receives all the Experience Points (EXP).Īfter combat – if you win the battle – the defeated enemy will usually leave a chest with some gold, and possibly an item for you to collect and use or sell, but these chests are almost always booby-trapped and must be opened by your character with the highest dexterity (a Thief or an Illusionist, or similar), which will give them a chance of evading the trap. Enemies can attack diagonally, but your characters cannot, which is unfair. Characters with ranged weapons, or spells, can fire them in a set direction, and characters with melee weapons must be next to their intended target to land a blow. The current active character flashes to indicate it’s their move and you can use the direction keys to move them, or press ‘A’ to attack, or ‘C’ to cast a spell. ![]() This can be a little confusing at first – especially as you have to react somewhat quickly as each character has a time limit to take their turn. You begin in Sosaria and can later visit another continent, and the game is open-ended in how you can play it.Ĭombat in Ultima III is different to previous games and when you encounter hostiles in the overworld the scene cuts to a separate battle screen where you must move and attack in formation to defeat your enemies. The first part of Ultima III is all about equipping yourself with the best weapons and armour, gaining a few levels, and acquiring a sailing ship, which you do by taking over a pirate ship (just like in the first two Ultima games). It can take a while, and some experimentation (and re-starts), before you manage to assemble a party exactly to your liking, but the idea with the new character/party system is to provide a game with re-playability, which creator Richard Garriott wanted. The game provides eleven different class professions to choose from (Cleric, Druid, Wizard, Alchemist, Illusionist, Thief, Ranger, Lark, Paladin, Barbarian, and Fighter) and you can create and store twenty different characters in the roster in total, from which you must choose just four to take out in your party. Ultima III was also the first game in the Ultima series where you controlled a party of characters, rather than a single hero, and the first Ultima game to use a line of sight/fog-of-war mechanic, meaning that anything that wasn’t directly within viewing distance was hidden from the player. It was the first Ultima game that was published by Origin Systems and first came out for the Apple II in 1983. Ultima III: Exodus is the third game in the Ultima series and the final instalment in the “ Age of Darkness” trilogy.
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